Admins cannot add other people in Manager or Admin position if those people have blocked them, you can circumvent this using an alt though. Which means that you can be bumped away from the Citadel, given enough time. Dock in the citadel before accepting any courier contract emanating from it! The goal of these frontal attacks will be to destroy the current HP layer of the Citadel, starting from the Shield. Keep in mind that this scam works with the delivery, but also the initial access of the courier package. The inner yellow circle shows the repair … The delay is an extra 24 hours per … Not completely a thing of the past, POSes are definitely not part of EVE's future... For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. This article is a stub. This disambiguation page lists articles associated with the same title. Likewise, other Directors and CEOs of the corporation can cancel at any point the Decommission procedure. In any other situation, they can just wait it out then attack once the timer has completed. If you take another look at the previous illustration of the Vulnerability Schedule, you will probably notice that there are also dark yellow vulnerability hours on the Schedule. It is not possible to Jump Clone toward Wormhole Space, but it is possible to use the Cloning Center to swap clones inside the same Citadel. Support it by donating or buying GTC from: API J: 13 Jan 11:22: K: 13 Jan 11:22: C: 13 Jan 10:05: A: 13 Jan 11:41: O: 04 Jun 11:15 During its invulnerability period, the Citadel displays the remaining time before it will be vulnerable again, enabling an attacker to slowly but certainly obtain a solid idea of the Defender's Vulnerability Schedule. You will more information about the attack process of a Citadel in the next section, but for now, just keep in mind that it is recommended to find a nice balance, in your Vulnerability Schedule, between: An online Astrahus that serves as a pretty picture in the middle of this wall of text. Keep DOTLAN EveMaps running! In more ways than one, Assuming Control of the citadel is like boarding a big ship without engines. For the purposes of this guide, we will include the "Engineering Complexes" or "Industry Citadels" in the term "Citadel", even though this is technically not the case : Worth mentioning is also the existence of an XL station called the Palatine Keepstar. But while Citadel is a … They are built from structure components, themselves built from Minerals and Planetary Interaction Components. In this tab, structures are sorted by Structure Profile. In order to explain the two new structure states that I just introduced to you (repairing and reinforced), we need to talk a bit about the Damage Threshold. Currently, only Citadels have been released, but more are to come. This is the absolute maximum duration for an attack on a Citadel, for all sizes. Please remember the list below is not exhaustive of all the modules we will release over time, but only represent the first batch we intend on delivering. NOTE: Citadels in which you can dock appear in the overview from anywhere in the system just like stations. 2000 omni damage (500 x4) every 12 seconds. Luckily, Citadels use a granular permission system that enables precise management of the access rights of a Citadel. It's a bit arbitrary, I know :p. These two lists happily coexists in the "Docking" tab of one of your Structure Profiles, even though the characters that have access to those lists aren't the same at all. This button enables you to take control of the citadel, which is required in order to access its Fitting Window, or to activate its modules. These fighters, available as T1 or T2, do not require nor benefit from any skill, and they cost about 33% more than regular fighers. And the number of vulnerability hours to include in the Schedule increases with the size of the Citadel. This is an important point, because the volume of some sizes of Citadels does NOT enable them to come from the outside into smaller-class wormholes. If your Citadel is in Wormhole Space, the full content of the hangars and corporation hangars will be spawned in space near the Citadel (please send me a screenshot when that first happens with a shit-ton of cans :D) and can be stolen by anyone. In this mode, your overview works, as opposed to the external view. However, instead of being balanced around a fuckton of HPs, favoring piling on as many attackers as possible, the Citadel works quite differently... By using a Damage Threshold. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. (The latter bracket references the in-game shapes and text that you can see in your 3D view). (Assuming the enemy limits itself to 10% of the Damage Threshold, and I will explain why right now). Exact details are available below. Once you're satisfied with the position and orientation of your Citadel, the next step is to choose its Vulnerability Schedule, Structure Name, and Structure Profile. -- Watch live at EVE Online is a community-driven spaceship MMO where players can play free, choosing their own path from countless options. please refer to the end of this blog for more details, New structure hulls are going to replace Starbases, Outposts and Deployables over time (. Modules and rigs can boost this range, up to a hardcoded value of 470km. One very important aspect of Citadels that you would be unwise to neglect, is that they can also equip fighters! And decommissioning a structure successfully will destroy its rigs. So in our example there are only 2 grey dots left on the lower right section, which means the Citadel has only about 17% (2 x 1/12 x 100%) hull left. Instead, it has an Ammo bay, a Fighter bay, and a Fuel bay. Can see the list in the Access Lists window. These profiles are shared across the whole corporation, and enable structures to be grouped together. (The number of bounces can be increased with a rig). As of the Citadel release, there is no way to know which person ejected you, so be careful when handing out this access! Among the regular buy and sell orders originating from NPC stations, you will find orders emanating from Citadels in which you can have been given market and docking access. But for each structure, only the most recent change will be applied the next Sunday after 23h59m59s EVE Time. It is then possible to position your Citadel on a 2D plane corresponding to the current horizontal plane of your ship, and to orient it with the right mouse button, a critical point when you are attempting to ensure an instant-warp toward some celestial upon undock. Those modules all featuring some sort of Area of Effect attack, make sure that you don't hit friendlies! If and when we release Tech II or faction modules the material build-up will be properly modified to match. During those 7 days, the Citadel will keep undergoing its usual vulnerability timers, and any entering of the "Reinforced" state will cancel the Decommission procedure. A substantial cost equivalent to three days of use upon onlining (to prevent abusing the onlining / offlining of the Service when you don't need it anymore), plus an hourly cost. Extending the duration of the repair timer "indefinitely": Since you need to deal at least 10% of the damage Threshold to the Citadel to pause its Repair Timer, and since its layers cannot regenerate in any other way, it is therefore possible to calculate the maximum siege duration, equal to 10 times the minimum duration (24 minutes x 10), plus 15 minutes (the repair timer that is counting down). For more information about EVE Online: Citadel and current, past, and future updates, visit EVE Updates, browse the growing EVE Fanfest 2016 YouTube playlist, read up on dev blogs, and check out the Citadel patch notes. When the Hull of a Structure reaches 0, it is instantly destroyed. Missed a structure blog? Everything is possible, but you are limited to placing only full hours, that start and end exactly at the start of an hour (= at 00 minutes). +2% per level of Citadel Missile and Citadel Bomb (= Guided Bombs) damage. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations … Because a list needs to have an admin at all times to exist, and because admins have to be characters, if your Structure has some access lists that are "disadvantageous lists" (= lists for enemies and lists for the general public with worse taxes, etc...), you have to make sure that the admin(s) of those lists is also included personally on a more favorable Access List in the Structure Profile. Tech II rig can be invented or found in sites as BPCs. It is also not possible to use a Wormhole Space Citadel as your medical station (so, no respawn after being podkilled inside Wormhole Space citadels!). This is an important piece of information, because it means that you cannot configure a structure independently, unless of course you assign a Structure Profile specifically to that structure alone. Meaning that your activity will be cut short very fast if the tax is not micromanaged, because said tax will soon be deemed too high. Meaning that the total anchoring duration of a Citadel is 24h30 minimum. The players see "50%" tax displayed in their UI and think that it is a 50% tax on the final item value (which would have been the logical way of handling the tax) even though in reality it may only represent 0.3 or 0.1% of the final item value. Medium Structure hulls will cost around 350-700m ISK in materials to build. After 5 days, it is possible to tell the wrap that it must be delivered to another Citadel / NPC Station / Outpost within the same solar system. Unless of course said owner manages to complete a decommission procedure, or let it be destroyed. Let's talk about the attack / defense process of a Citadel (and the new structures in general). If it is not deemed too high already! The only reason this duration isn't extending itself is due to technical issues. Since the Reinforced duration bases itself on the start of the fight. If an internal link led you here, you may wish to change the link to point directly to the intended article. On the other hand, if your citadel is manned, the enemy may potentially be at a huge disadvantage. Like ships, you will find weapons in the high slots, e-war modules in the Meds (no resistance module available), and various passive modules in the lows for DPS, application, targeting, and fitting. This naturally implies vulnerable and reinforced states. Therefore, it is possible to calculate the theoretical maximum time to deplete a Citadel layer. Additional unequipped fitting modules must be stored separately, either in personal hangars, or in the corporation hangar. Rigs are entirely made from existing and regular salvage. If there is a conflict tax-wise, the amount of tax to pay for the same entity listed in multiple Access Lists, is the smallest available at the most precise level available. The revamped fighter control requires its own guide and will not be treated in this guide, but here are the fighter bay stats for all three citadels: Please keep in mind that you cannot alter the content of the Fighter Hangar once you've started taking damages, so manage it with care! Contrary to what CCP originally intended, there does not seem to be a displayed limit to the number of Corporation Offices a citadel can hold. Keep in mind that Planets are rotating though, so do not try to stay near that superb cloud pattern you just spotted near the equator. Please note that the volume of each citadel is substantial: This also implies that, to deploy a large or x-large citadel in some wormholes, you might not only need to build it from the inside, but also to build a ship capable of holding it, from the inside. Once the placement, orientation, name, profile, and Vulnerability Schedule have all been selected, you can start the Anchoring Process. However, contrary to ships, larger rigs are concentrating the effects of multiple smaller rigs. Citadels use specific fighters using the prefix "Standup" in their name, as is the case for all citadel modules. We are aware such requirements will increase the demand for salvage, and increase rig price as a result. There are two other states that intervene when the Citadel is under hostile pressure: As opposed to Outposts (the old player-built stations) that are captured instead of destroyed... Citadels, on the contrary, can only be destroyed. Attacking the citadel will momentarily pause the Repair Timer, which will be explained later down this guide. After all, these structures aren't going to clean themselves. See you guys for our next blog, which will tackle structure hull fittings, bonuses, layout and why it’s usually better to upgrade to a larger sized structure if you have the means to do so. You are completely free to place those hours on the schedule the way you like. 1. Very simply, every Citadel has a maximum amount of DPS that it can receive. As opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. The hulls will not yield materials when being reprocessed to avoid compression shenanigans. Let's imagine in the "Docking" tab of one of your Structure Profiles, an Access List called "Allies" which grants access to all your allied alliances (and your own alliance, and some splinter corps), plus an Access List "Meanies" which blocks some characters that you dislike among your allies. WELCOME TO BQ STORE. Those hours indicate a time where you might have to defend your structure, if it is successfully attacked the day before. WARNING: Attention not to lose control of your Access List, by handing out Admin access carelessly! These "new structures" are introduced into the game one by one, update after update. That is also why losing control of your Access Lists by naming rogue Admins in them can be disastrous, because losing control of them would require you to remove the lists from the Structure Profiles (which any Station Manager can do) and re-create them from scratch. Note: The bounces are determined by the nearby ships masses, and the bounce range is substantial (20km maximum). It is very pretty now that their visuals have been remade (May 2017) but you can try to be original too! Contrary to the capture of sov-related targets, citadel destruction does not require entosis links. EVE Online, the EVE Online logo, the EVE Online wallpapers, EVE and all logo and associated designs are the intellectual property of CCP hf. The Structure Hull: the most obvious piece to the feature, a structure hull works on the same manner to a ship hull by having various slots, attributes and bonuses tailored to a specific purpose. Let’s have a look at the global plan and explain the various item types that can be acquired before going into details. This means that every time you fire at the Citadel, the server looks up the total damage it received for the last 20 seconds. This rolling average over 20 seconds enables low Rate of Fire weapons like Artillery, to apply their full volley damage to the Citadel, even though in theory their huge alpha strike should heavily exceed the Damage Threshold every now and then, with huge gaps of nothingness in-between. You just need to wait a few hours for it to deploy. If this damage already exceeds the Damage Threshold times 20, then your shot is ignored. At the end of the Decomission timer, after precisely seven days and zero seconds, the Citadel will, without any prior visual warning, turn into a container, and eject a second container containing any remaining fitting and ammunition fitted on the Citadel, or in the citadel bays. On the plus side, this means that you can dock your supers and titans in NPC stations in low-sec for a mere 15% of their price! Some restriction apply in high-sec when it comes to arming your Citadel, but overall, their use has very, very little restrictions. As an example, the owner of a Citadel CANNOT force the Asset Safety to trigger for somebody else than himself. Following part to configure Access rights, otherwise you will not yield materials being. `` vulnerable '' state, anyone ( even Allies ) can shoot the. Per second are however launched `` for corporation '', and the new structure fuel block type manufacture. Be scopped by anyone in the Access Lists are there to configure Access rights, otherwise you not. Which services the Citadel only require Tech I blueprints, they can either allow or block people to! Matter their size, will disable the tethering range of a very specific interrogations only, the total anchoring will! 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